Lozeng3r of the YouTubes created a video for a Saxxy Entry in the action or drama category. This video tells a sad tale of the Team Fortress 2
spy during a zombie outbreak. Even after you lose your one true love
there can be camaraderie found in your team mates and even those you’ve
been fighting against for so long. Can the Team Fortress 2
gang hold out vs. the zombie horde? Will the spy ever get over his lost
love? What happens when the Engineer turret runs out of bullets? You
will have to watch this video to find out.
The song is Globus - Save Me. I accidently felt.
Tomorrow, Guild Wars 2 will experience The Lost Shores, the second update for ArenaNet's MMORPG that will "forever change the world" of Tyria. The update, which goes live tomorrow, introduces a slew of new features and a one-time only, multi-stage event.
Although the event is a mystery, ArenaNet is slowly revealing details
about the "mini-expansion". Some of the new features include a new
Ascended rarity type, Infusion upgrades, and a new monster called Agony
who is found in the upcoming Fractals of the Mists dungeon. What's
Fractals of the Mist you ask?
Up until now all we've known is that its a new dungeon, but today ArenaNet released the first details about the dungeon and how it will work. According to ArenaNet, it's "unlike anything you've played in Guild Wars 2."
Fractals of the Mist is comprised of nine mini-dungeons, called
fractals, each offering a "distinct, separate experience with themes,
mechanics, and art specific to that fractal." However, you'll only need
to clear three of the fractals, which are chosen at random, for each
run. Every other round, before returning to the Mistlock Observatory
safe haven, you'll be faced with a bonus "boss fractal" similar to what
you'd encounter with Tryia's world bosses.
Despite being intended to challenge level 80 players, the dungeon is
designed to accommodate parties of any level. Additionally, to make
things more challenging, the dungeon scales up in difficulty. Fractals
of the Mist will remember your progress, and will poll the party's
levels when you enter, scaling the dungeon to the "highest common
attained level."
Your efforts will not go unrecognized, though. The higher the dungeon
scales, the more rewarding the loot. At a certain point, you'll need to
make use of the newly added Ascended items and Infusions to survive.
It looks like Call of Duty fans eager to get their hands on Black Ops 2 just couldn't wait until morning to pick up their copy of "the most ambitious Call of Duty ever."
Although we still don't have the official sales numbers, GameStop
president Tony Bartel revealed that the retailer sold more than 1
million units worldwide during the midnight launch period. "Black Ops 2 is shaping up to be our biggest game launch of all
time," Bartel followed up. This shouldn't come as too much of a surprise
given that Black Ops 2 saw the highest pre-orders in GameStop history.
We're probably still a few days from Activision releasing sales numbers, but earlier this week the company said it was well on its way to a "historic launch."
The demo discs that accidentally shipped with the Xbox 360 version of LEGO The Lord of the Rings are actually full game discs, only falsely labeled, says Warner Bros. Interactive Entertainment.
The publisher issued a statement after a number of game boxes were found with a disc marked "demo" inside.
WBIE said this error only affects certain shipments to Walmart, Target,
and Toys ‘R’ Us, which it's recalling from the retailers. The mix-up
doesn't apply to any other version of the game.
"Consumers who purchased a copy of the Xbox 360 version of the game
with the disc labeling error can contact customer support via email at
support@wbgames.com or phone at 410-568-3680 for a replacement disc,"
the statement read.
The goof does make you wonder how these things happen in the first place. LEGO The Lord of the Rings released yesterday for Xbox 360, PlayStation 3, PC, and Wii and on October 30 for PlayStation Vita, Nintendo 3DS, and DS.
Grand Theft Auto 5 has the distinction of being able to
generate a ton of hype without actually being overly hyped by Rockstar
Games. Every little bit of news that trickles out is enough to make fans
go bonkers, and rightfully so. For over a decade, the Grand Theft Auto series has provided consistently impressive gameplay experiences, and the upcoming Grand Theft Auto 5 just might be another notch in Rockstar's belt.
Of course, there are definitely a few individuals wondering why the
publisher didn't just start developing the game for the next generation
of hardware. While it would be very easy for Rockstar to wait out the
rest of the current console cycle and release its open world crime game
on the next Xbox and PlayStation platforms, that isn't exactly the
company's style.
"Rockstar is a content company, not a hardware company," explained
Rockstar President Sam Houser. "We use the technology we have to create
content, and we try not to let ourselves get beholden to the hardware.
The fact that hardware's so mature right now is exactly why we're able
to go on to the next level."
According to Houser, Rockstar has been able to really use the current
technology to its full advantage to deliver a game of the utmost
quality. "GTA 4 was our first attempt at a new platform and HD
visuals, so the first part of development was seriously difficult," he
said. "Now we know what the hardware's capable of, so it's become a lot
easier to move things along and a lot more fun, too. GTA: San Andreas came out at the peak of the PlayStation 2's cycle, and we put out a really good game thanks to that." San Andreas really was the biggest Grand Theft Auto game of its console generation. Houser's comparison between that classic and the upcoming Grand Theft Auto 5 is sure to get fans even more stoked for the game. Rockstar has already stated that this will be its biggest entry in the franchise yet, and after watching the latest trailer, it's hard to argue with the fact that it certainly has the potential to be exactly that.
The PC version of Assassin's Creed 3 will contain fewer bugs than its Xbox 360 and PlayStation 3 counterparts, promises Ubisoft.
A second patch (the first released on day one) is in development and
will eliminate problems on all versions — from disappearing enemies to
floating muskets and a host of others
Ubisoft fixed at launch. The PC version will include any patches made
from now until its launch and has a special patch to help it run as
smoothly as possible.
"We've added extra DX11 support for the PC version," said Assassin's Creed 3 community manager Gabe Graziani in a developer Q&A on Reddit,
"so you'll notice some significant increases in texture resolution
(double-res in most cases, but quadruple in some), tessell"ation (which
is like, the new DX11 hotness), and some other shader improvements that
will have an impact, but aren't all that sexy to enumerate in a Reddit
post, hehe."
The upcoming patch will be detailed in the next week or so and feature
one fan-requested change — for Connor's hood to be raised post-game.
And here we go. This is probably going to be one of those articles
where the Electronic Arts fanboys come flying out and explaining how
their game is superior and Call of Duty is a lump of shit. But after
playing both games thoroughly, I can honestly say that Call of Duty:
Black Ops II, despite being an "umpteenth sequel" from the likes of
Activision, is a better experience overall than EA's Medal of Honor:
Warfighter.
And influence has nothing to do with this. Yes, Activision did fly out
a select few journalists to play the game beforehand, but the fact of
the matter is I could've been sitting in the middle of a cold hotel in
Hoboken with a 32" display and would've come up with the same verdict.
It's all about the game you play, not the surroundings that Activision
went all out for – though I am appreciative for being selected, don't
get me wrong.
I've chosen to break down each game, category by category, to explain
the differences between the two titles, and where I think Warfighter
went wrong in a certain kind of way with each one. So hold your "F*CK
WORKMAN'S EXISTENCE" hatred comments for a minute and hear me out.
Let's start with…
Story
Okay, in a first-person shooter, story seldom makes a difference, as
most people go rushing into competitive multiplayer just for the sake of
"pwning" their friends. But to some, story can be an influential part
of a game. Ask anyone who's played Halo 4.
Where Medal of Honor Warfighter's story went wrong wasn't on the
dramatic side. We realize that Tier 1 soldiers are human too and have
their experiences just like the rest of us when it comes to family
trauma and emotional fallout – even more so due to their circumstances.
But the game's fault is that it tried to push the story too hard, and
make us care about characters instead of establishing them. As a
result, it was hard to feel any sort of connection to Preacher and his
crew, despite what they were doing to keep their country safe.
With Black Ops 2, Activision went an extra mile to assure strength with
their story, as they brought David S. Goyer (The Dark Knight Rises) to
help put it together. As such, it felt a bit more established, I
believe. Not only do you get to see what happened to Mason and Woods
over the course of events following the first game (Woods has become an
angry old bastard, and for good reason), but you also feel a certain
connection with the main villain, Raul Menendez. There's a reason he's
so driven, compared to past villains from the Modern Warfare series, and
at one point you actually step into his shoes and see what kind of
madness he's going through, even if it is a bit over-the-top, in a
Scarface sort of way. It's better established than Warfighter, and by
the time you reach the conclusion, you're actually factoring in choices
and deciding on how you finish it, where Medal of Honor just…ends.
Some people will obviously feel that Warfighter's story is just fine,
and from a military perspective, makes more sense than the future
"psychobabble" that Black Ops II serves up. And they have their
opinions, of course. But in my eyes, the story in Treyarch's latest
just clicks better, and makes you give a damn about what's happening,
and what you become from your decisions.
Gameplay
Now here's where the two games kind of get a little more balanced.
Some people trashed Warfighter's gameplay as being somewhat unoriginal,
where Black Ops II gets picked on frantically for being a bit too easy
for some folks out there.
But here's the thing. Danger Close did make an interesting stride with
Warfighter, and that's with the driving stages. Racing through city
streets while keeping close tabs on your mark is excellent, and, for
that matter, the stealth-like stage is ideal too, and feels utterly
realistic. As for the shooting and other vehicular stages (like the
remote sentry), they're not bad, though there are times the flaws are
just too apparent, like occasional collision detection problems that
stop you from lining up a rocket strike on a distant building, or the
sniper stages where you think you have a target lined up and it sails
into the wall.
Not that Black Ops II is perfect either, as you could shoot a guy three
times and he's still somehow standing in very light circumstances. But
at least with Activision's game, you have a few gameplay options. A
stage where you're riding around on a horse while firing a rocket
launcher has some nuance to it, though it's definitely a far cry from
Lawrence of Arabia. Then there are the Strike Force stages, where you
manage allied forces from above before jumping into soldiers and
vehicles, to fight them from any angle. It's quite good, and you can
actually succeed or fail in these missions. As for the shooting itself
in the series, it's standard. You've seen it before, but it's so
effective you can jump in, slash necks and shoot people in the head like
a pro.
So each game has something to offer here, but in terms of accessibility
and interesting scenarios, Black Ops II pushes a little further.
Multiplayer
Here's something that's sure to be a dividing line with the hardcore
players out there. On the one hand, there are those who are so devoted
to EA products after being "turned off" by what the Call of Duty games
did, they'll defend whatever they release to the end. (These are
usually folks banned from the official Call of Duty servers, or think
it's full of "cheaters", if you will.) On the other, you have those
that live and breathe Call of Duty, barely breaking away to play
anything else – including Halo.
But judging on their own merits, let's see how each multiplayer experience sums up, shall we?
Medal of Honor: Warfighter does provide you with plenty to do, between
unlocking various Score Chain awards depending on your performance,
working with a paired partner in Fireteam, and trying out different
modes that will challenge you, including the eSports-directed Home Run,
which has become a favorite amongst the more hardcore fans.
However, there are small problems. The connection with the service
runs fine, for the most part, but there are times your Fireteam tactics
are questionable, forcing you to fall back to avoid certain death in
some cases. (Also, it doesn't help if you're paired with an idiot.)
For that matter, rewards can take a little longer to earn.
At least customization has its place here, with six classes to mess
around with and various units to unlock and perfect. I just wish there
was a way to really switch between them effectively in a match, just in
case certain weapons and tactics aren't working for you.
Now, on the other side of that coin, Black Ops 2 brings a ton of
familiarity. Fan favorite modes like Kill Confirmed, Team Deathmatch
and Domination return, but Treyarch has livened things up with the
inclusion of Party Games. Sticks and Stones stands out from the pack,
mainly because you're only armed with a crossbow and a knife. You have
three exploding shots in all, and once you're out, you'll have a heavy
reliance on running up to people and going stabby-stab.
Now, Warfighter has some variants to consider, lots of customization,
and plenty of worth in its own multiplayer, but Treyarch seems to have a
better understanding with its options. Sure, their multiplayer isn't
perfect when it comes to connections (the servers are being put to the
test tonight), and there are occasional "what the fuck!" moments when it
comes to you suddenly getting killed (though, let's face it, sometimes
it's your fault).
But with Black Ops II, there's a better understanding with the outreach
to eSports community, I believe. And if you don't quite "get" what
it's about, some tools can point the way. The Call of Duty Elite
service, which is now free, provides various gameplay videos that show
the pros in action, and can teach you a thing or two. If you think
you're ready to show something, you can also take advantage of the free
live YouTube streaming service, to capture gameplay video and show
everyone just how good – or sucky – you are. (And you don't even need
game capturing equipment, just a valid YouTube account and an
understanding of the rules.) And let's not forget Zombies, which is a
great exercise in co-op, even if the later stages get to the point
you're screaming at people in the name of survival. ("No, guard THAT
door, you shithead!")
EA fans can say how dedicated their multiplayer is, but Treyarch just
stacks the options like crazy. There is literally something for
everyone – unless players are banned from their service, that is.
The Rest
Medal of Honor: Warfighter requires a 2 GB install, mandatory, for HD
textures, where Call of Duty: Black Ops II does not. For some folks,
this isn't that big a deal, but if you have a lower-count hard drive in
your PS3 or a 4 GB Xbox 360 model, it does.
We didn't really get too much into graphics and sound because,
honestly, both games did a serviceable job with that. Black Ops II does
run a little faster when it comes to speed, though both games run into
their fair share of glitches. (Nothing surmounting to the point where
you'll say "The game's broken" but you get my point.)
I do think Warfighter's voiceovers aren't really that great. The
characters' voices just grate after a while, and every attempt they make
at adding something to the story…it just doesn't work. Black Ops II,
on the other hand, doesn't try to go too far over the top. Kamar de los
Reyes is a real standout as Raul Menendez, giving his voice a gruff
sense of conviction, yet not going into silly James Bond-like villainy.
And it helps to have Michael Rooker in your cast, no matter what the
case. (One negative, tho. As cool as it is having Tony Todd on the
team, he says "cocksucker" wayyyyy too often.)
It's hard to judge the DLC for the games thus far, as Zero Dark Thirty
hasn't released yet for Warfighter and we have yet to hear what Treyarch
has planned for Black Ops II. That said, at least both games are
receiving ample support, even though Warfighter hasn't sold as highly as
EA was expecting.
In conclusion...
Again, I need to reiterate that neither company's treatment had an
effect on this article. This is based on the weight of the products
themselves, which were provided for review and analysis coverage. And
the truth is, as hard as Danger Close tried with Warfighter, it just
doesn't stand out like other first-person shooters this year, despite
the military tactics and the serviceable multiplayer. With Black Ops
II, Treyarch sticks mostly with what worked so well in Black Ops, but
fine tuned the options available to players in the multiplayer section,
and throwing in some interesting segments in the single player (again,
horse + rocket launcher = crazy). It just feels better overall, in
spite of EA's best efforts.
Now, where the battle goes from here will be interesting, as in this
coming generation, we'll really see what both sides have to offer. EA
will have Respawn Entertainment's first title soon, along with DICE's
Battlefield 4 and whatever else Danger Close works on. Activision,
meanwhile, has Infinity Ward, Treyarch, and the top-secret project that
Bungie (the creators of Halo) are toiling away on.
So, for now, the victory goes to Activision…but who knows where it'll go from here.